games-fps/yamagi-quake2: adjust opengl/gles deps

Mesa is the vendor which could be something else (aka nvidia), and
not much sense in checking directly. On the other hand, I needed to
enable gles2 on libsdl2 (flag handles gles3 too) or it'd complain
when I tried to use it, or at least with libsdl2[-opengl].

virtual/opengl is also mostly deprecated, so switch to libglvnd (this
is not wired to use libOpenGL over libGL so still need [X]).

Also add gles as a REQUIRED_USE option, I could USE="client gles -*"
with libsdl2[-opengl,gles2] and run this with +set vid_renderer gles3.

Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
This commit is contained in:
Ionen Wolkens 2022-10-03 13:57:25 -04:00
parent 63f249dda9
commit a7ec6dcd8f
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1 changed files with 6 additions and 3 deletions

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@ -27,17 +27,20 @@ KEYWORDS="~amd64 ~arm64 ~ppc64 ~x86"
IUSE="+client ctf dedicated gles openal +opengl rogue softrender vulkan xatrix"
REQUIRED_USE="
|| ( client dedicated )
client? ( || ( opengl softrender vulkan ) )
client? ( || ( opengl gles softrender vulkan ) )
"
RDEPEND="
client? (
media-libs/libsdl2[opengl?,video,vulkan?]
net-misc/curl
gles? (
media-libs/libglvnd
media-libs/libsdl2[gles2]
)
openal? ( media-libs/openal )
!openal? ( media-libs/libsdl2[sound] )
opengl? ( virtual/opengl )
gles? ( media-libs/mesa[gles2] )
opengl? ( media-libs/libglvnd[X] )
)
"
DEPEND="${RDEPEND}