64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/entity_base.h"
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#include "esphome/core/helpers.h"
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#include "select_call.h"
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#include "select_traits.h"
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namespace esphome {
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namespace select {
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#define LOG_SELECT(prefix, type, obj) \
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if ((obj) != nullptr) { \
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ESP_LOGCONFIG(TAG, "%s%s '%s'", prefix, LOG_STR_LITERAL(type), (obj)->get_name().c_str()); \
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if (!(obj)->get_icon().empty()) { \
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ESP_LOGCONFIG(TAG, "%s Icon: '%s'", prefix, (obj)->get_icon().c_str()); \
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} \
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}
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/** Base-class for all selects.
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*
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* A select can use publish_state to send out a new value.
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*/
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class Select : public EntityBase {
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public:
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std::string state;
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SelectTraits traits;
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void publish_state(const std::string &state);
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/// Return whether this select has gotten a full state yet.
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bool has_state() const { return has_state_; }
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SelectCall make_call() { return SelectCall(this); }
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void set(const std::string &value) { make_call().set_option(value).perform(); }
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// Methods that provide an API to index-based access.
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size_t size() const;
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optional<size_t> index_of(const std::string &option) const;
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optional<size_t> active_index() const;
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optional<std::string> at(size_t index) const;
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void add_on_state_callback(std::function<void(std::string, size_t)> &&callback);
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protected:
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friend class SelectCall;
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/** Set the value of the select, this is a virtual method that each select integration must implement.
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*
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* This method is called by the SelectCall.
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*
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* @param value The value as validated by the SelectCall.
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*/
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virtual void control(const std::string &value) = 0;
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uint32_t hash_base() override;
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CallbackManager<void(std::string, size_t)> state_callback_;
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bool has_state_{false};
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};
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} // namespace select
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} // namespace esphome
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