Addressable light transition (#750)

* Improve addressable light transition behavior

Fixes https://github.com/esphome/issues/issues/555

* Improve addressable flicker effect

See also https://github.com/esphome/feature-requests/issues/348

* Update addressable_light_effect.h

* Refactor

* Format

* Prevent divide by zero

* Fixes
This commit is contained in:
Otto Winter
2019-10-18 16:27:36 +02:00
committed by GitHub
parent b78b28ea0e
commit 95a74a7f19
6 changed files with 117 additions and 42 deletions

View File

@@ -179,5 +179,101 @@ void AddressableLight::call_setup() {
#endif
}
ESPColor esp_color_from_light_color_values(LightColorValues val) {
auto r = static_cast<uint8_t>(roundf(val.get_red() * 255.0f));
auto g = static_cast<uint8_t>(roundf(val.get_green() * 255.0f));
auto b = static_cast<uint8_t>(roundf(val.get_blue() * 255.0f));
auto w = static_cast<uint8_t>(roundf(val.get_white() * val.get_state() * 255.0f));
return ESPColor(r, g, b, w);
}
void AddressableLight::write_state(LightState *state) {
auto val = state->current_values;
auto max_brightness = static_cast<uint8_t>(roundf(val.get_brightness() * val.get_state() * 255.0f));
this->correction_.set_local_brightness(max_brightness);
this->last_transition_progress_ = 0.0f;
this->accumulated_alpha_ = 0.0f;
if (this->is_effect_active())
return;
// don't use LightState helper, gamma correction+brightness is handled by ESPColorView
if (state->transformer_ == nullptr || !state->transformer_->is_transition()) {
// no transformer active or non-transition one
this->all() = esp_color_from_light_color_values(val);
} else {
// transition transformer active, activate specialized transition for addressable effects
// instead of using a unified transition for all LEDs, we use the current state each LED as the
// start. Warning: ugly
// We can't use a direct lerp smoothing here though - that would require creating a copy of the original
// state of each LED at the start of the transition
// Instead, we "fake" the look of the LERP by using an exponential average over time and using
// dynamically-calculated alpha values to match the look of the
float new_progress = state->transformer_->get_progress();
float prev_smoothed = LightTransitionTransformer::smoothed_progress(last_transition_progress_);
float new_smoothed = LightTransitionTransformer::smoothed_progress(new_progress);
this->last_transition_progress_ = new_progress;
auto end_values = state->transformer_->get_end_values();
ESPColor target_color = esp_color_from_light_color_values(end_values);
// our transition will handle brightness, disable brightness in correction.
this->correction_.set_local_brightness(255);
uint8_t orig_w = target_color.w;
target_color *= static_cast<uint8_t>(roundf(end_values.get_brightness() * end_values.get_state() * 255.0f));
// w is not scaled by brightness
target_color.w = orig_w;
float denom = (1.0f - new_smoothed);
float alpha = denom == 0.0f ? 0.0f : (new_smoothed - prev_smoothed) / denom;
// We need to use a low-resolution alpha here which makes the transition set in only after ~half of the length
// We solve this by accumulating the fractional part of the alpha over time.
float alpha255 = alpha * 255.0f;
float alpha255int = floorf(alpha255);
float alpha255remainder = alpha255 - alpha255int;
this->accumulated_alpha_ += alpha255remainder;
float alpha_add = floorf(this->accumulated_alpha_);
this->accumulated_alpha_ -= alpha_add;
alpha255 += alpha_add;
alpha255 = clamp(alpha255, 0.0f, 255.0f);
auto alpha8 = static_cast<uint8_t>(alpha255);
if (alpha8 != 0) {
uint8_t inv_alpha8 = 255 - alpha8;
ESPColor add = target_color * alpha8;
for (auto led : *this)
led = add + led.get() * inv_alpha8;
}
}
this->schedule_show();
}
void ESPColorCorrection::calculate_gamma_table(float gamma) {
for (uint16_t i = 0; i < 256; i++) {
// corrected = val ^ gamma
auto corrected = static_cast<uint8_t>(roundf(255.0f * gamma_correct(i / 255.0f, gamma)));
this->gamma_table_[i] = corrected;
}
if (gamma == 0.0f) {
for (uint16_t i = 0; i < 256; i++)
this->gamma_reverse_table_[i] = i;
return;
}
for (uint16_t i = 0; i < 256; i++) {
// val = corrected ^ (1/gamma)
auto uncorrected = static_cast<uint8_t>(roundf(255.0f * powf(i / 255.0f, 1.0f / gamma)));
this->gamma_reverse_table_[i] = uncorrected;
}
}
} // namespace light
} // namespace esphome