esphome/esphome/components/number/number.h

110 lines
2.9 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/entity_base.h"
#include "esphome/core/helpers.h"
namespace esphome {
namespace number {
#define LOG_NUMBER(prefix, type, obj) \
if ((obj) != nullptr) { \
ESP_LOGCONFIG(TAG, "%s%s '%s'", prefix, LOG_STR_LITERAL(type), (obj)->get_name().c_str()); \
if (!(obj)->get_icon().empty()) { \
ESP_LOGCONFIG(TAG, "%s Icon: '%s'", prefix, (obj)->get_icon().c_str()); \
} \
if (!(obj)->traits.get_unit_of_measurement().empty()) { \
ESP_LOGCONFIG(TAG, "%s Unit of Measurement: '%s'", prefix, (obj)->traits.get_unit_of_measurement().c_str()); \
} \
}
class Number;
class NumberCall {
public:
explicit NumberCall(Number *parent) : parent_(parent) {}
void perform();
NumberCall &set_value(float value) {
value_ = value;
return *this;
}
const optional<float> &get_value() const { return value_; }
protected:
Number *const parent_;
optional<float> value_;
};
enum NumberMode : uint8_t {
NUMBER_MODE_AUTO = 0,
NUMBER_MODE_BOX = 1,
NUMBER_MODE_SLIDER = 2,
};
class NumberTraits {
public:
void set_min_value(float min_value) { min_value_ = min_value; }
float get_min_value() const { return min_value_; }
void set_max_value(float max_value) { max_value_ = max_value; }
float get_max_value() const { return max_value_; }
void set_step(float step) { step_ = step; }
float get_step() const { return step_; }
/// Get the unit of measurement, using the manual override if set.
std::string get_unit_of_measurement();
/// Manually set the unit of measurement.
void set_unit_of_measurement(const std::string &unit_of_measurement);
// Get/set the frontend mode.
NumberMode get_mode() const { return this->mode_; }
void set_mode(NumberMode mode) { this->mode_ = mode; }
protected:
float min_value_ = NAN;
float max_value_ = NAN;
float step_ = NAN;
optional<std::string> unit_of_measurement_; ///< Unit of measurement override
NumberMode mode_{NUMBER_MODE_AUTO};
};
/** Base-class for all numbers.
*
* A number can use publish_state to send out a new value.
*/
class Number : public EntityBase {
public:
float state;
void publish_state(float state);
NumberCall make_call() { return NumberCall(this); }
void set(float value) { make_call().set_value(value).perform(); }
void add_on_state_callback(std::function<void(float)> &&callback);
NumberTraits traits;
/// Return whether this number has gotten a full state yet.
bool has_state() const { return has_state_; }
protected:
friend class NumberCall;
/** Set the value of the number, this is a virtual method that each number integration must implement.
*
* This method is called by the NumberCall.
*
* @param value The value as validated by the NumberCall.
*/
virtual void control(float value) = 0;
uint32_t hash_base() override;
CallbackManager<void(float)> state_callback_;
bool has_state_{false};
};
} // namespace number
} // namespace esphome