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## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
91 lines
2.8 KiB
C++
91 lines
2.8 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/helpers.h"
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#include "esphome/components/binary_sensor/filter.h"
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namespace esphome {
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namespace binary_sensor {
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#define LOG_BINARY_SENSOR(prefix, type, obj) \
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if (obj != nullptr) { \
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ESP_LOGCONFIG(TAG, prefix type " '%s'", obj->get_name().c_str()); \
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if (!obj->get_device_class().empty()) { \
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ESP_LOGCONFIG(TAG, prefix " Device Class: '%s'", obj->get_device_class().c_str()); \
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} \
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}
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/** Base class for all binary_sensor-type classes.
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*
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* This class includes a callback that components such as MQTT can subscribe to for state changes.
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* The sub classes should notify the front-end of new states via the publish_state() method which
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* handles inverted inputs for you.
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*/
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class BinarySensor : public Nameable {
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public:
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/** Construct a binary sensor with the specified name
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*
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* @param name Name of this binary sensor.
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*/
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explicit BinarySensor(const std::string &name);
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explicit BinarySensor();
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/** Add a callback to be notified of state changes.
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*
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* @param callback The void(bool) callback.
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*/
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void add_on_state_callback(std::function<void(bool)> &&callback);
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/** Publish a new state to the front-end.
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*
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* @param state The new state.
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*/
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void publish_state(bool state);
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/** Publish the initial state, this will not make the callback manager send callbacks
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* and is meant only for the initial state on boot.
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*
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* @param state The new state.
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*/
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void publish_initial_state(bool state);
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/// The current reported state of the binary sensor.
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bool state;
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/// Manually set the Home Assistant device class (see binary_sensor::device_class)
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void set_device_class(const std::string &device_class);
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/// Get the device class for this binary sensor, using the manual override if specified.
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std::string get_device_class();
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void add_filter(Filter *filter);
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void add_filters(std::vector<Filter *> filters);
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// ========== INTERNAL METHODS ==========
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// (In most use cases you won't need these)
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void send_state_internal(bool state, bool is_initial);
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/// Return whether this binary sensor has outputted a state.
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bool has_state() const;
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virtual bool is_status_binary_sensor() const;
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// ========== OVERRIDE METHODS ==========
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// (You'll only need this when creating your own custom binary sensor)
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/// Get the default device class for this sensor, or empty string for no default.
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virtual std::string device_class();
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protected:
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uint32_t hash_base() override;
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CallbackManager<void(bool)> state_callback_{};
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optional<std::string> device_class_{}; ///< Stores the override of the device class
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Filter *filter_list_{nullptr};
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bool has_state_{false};
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Deduplicator<bool> publish_dedup_;
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};
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} // namespace binary_sensor
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} // namespace esphome
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