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Merge branch 'component_state_oversized' into integration
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commit
c56af9d52b
@ -93,9 +93,8 @@ void BME280Component::setup() {
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// Mark as not failed before initializing. Some devices will turn off sensors to save on batteries
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// and when they come back on, the COMPONENT_STATE_FAILED bit must be unset on the component.
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if ((this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_FAILED) {
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this->component_state_ &= ~COMPONENT_STATE_MASK;
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this->component_state_ |= COMPONENT_STATE_CONSTRUCTION;
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if (this->is_failed()) {
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this->reset_to_construction_state();
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}
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if (!this->read_byte(BME280_REGISTER_CHIPID, &chip_id)) {
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@ -19,9 +19,8 @@ void KMeterISOComponent::setup() {
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// Mark as not failed before initializing. Some devices will turn off sensors to save on batteries
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// and when they come back on, the COMPONENT_STATE_FAILED bit must be unset on the component.
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if ((this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_FAILED) {
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this->component_state_ &= ~COMPONENT_STATE_MASK;
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this->component_state_ |= COMPONENT_STATE_CONSTRUCTION;
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if (this->is_failed()) {
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this->reset_to_construction_state();
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}
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auto err = this->bus_->writev(this->address_, nullptr, 0);
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@ -9,10 +9,10 @@ namespace status_led {
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static const char *const TAG = "status_led";
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void StatusLEDLightOutput::loop() {
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uint32_t new_state = App.get_app_state() & STATUS_LED_MASK;
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uint8_t new_state = App.get_app_state() & STATUS_LED_MASK;
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if (new_state != this->last_app_state_) {
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ESP_LOGV(TAG, "New app state 0x%08" PRIX32, new_state);
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ESP_LOGV(TAG, "New app state 0x%02X", new_state);
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}
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if ((new_state & STATUS_LED_ERROR) != 0u) {
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@ -36,7 +36,7 @@ class StatusLEDLightOutput : public light::LightOutput, public Component {
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GPIOPin *pin_{nullptr};
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output::BinaryOutput *output_{nullptr};
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light::LightState *lightstate_{};
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uint32_t last_app_state_{0xFFFF};
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uint8_t last_app_state_{0xFF};
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void output_state_(bool state);
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};
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@ -102,7 +102,7 @@ WeikaiRegister &WeikaiRegister::operator|=(uint8_t value) {
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// The WeikaiComponent methods
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///////////////////////////////////////////////////////////////////////////////
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void WeikaiComponent::loop() {
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if ((this->component_state_ & COMPONENT_STATE_MASK) != COMPONENT_STATE_LOOP)
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if (!this->is_in_loop_state())
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return;
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// If there are some bytes in the receive FIFO we transfers them to the ring buffers
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@ -66,7 +66,7 @@ void Application::setup() {
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[](Component *a, Component *b) { return a->get_loop_priority() > b->get_loop_priority(); });
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do {
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uint32_t new_app_state = STATUS_LED_WARNING;
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uint8_t new_app_state = STATUS_LED_WARNING;
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this->scheduler.call();
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this->feed_wdt();
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for (uint32_t j = 0; j <= i; j++) {
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@ -87,7 +87,7 @@ void Application::setup() {
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this->calculate_looping_components_();
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}
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void Application::loop() {
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uint32_t new_app_state = 0;
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uint8_t new_app_state = 0;
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this->scheduler.call();
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@ -332,7 +332,7 @@ class Application {
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*/
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void teardown_components(uint32_t timeout_ms);
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uint32_t get_app_state() const { return this->app_state_; }
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uint8_t get_app_state() const { return this->app_state_; }
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#ifdef USE_BINARY_SENSOR
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const std::vector<binary_sensor::BinarySensor *> &get_binary_sensors() { return this->binary_sensors_; }
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@ -653,7 +653,7 @@ class Application {
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uint32_t last_loop_{0};
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uint32_t loop_interval_{16};
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size_t dump_config_at_{SIZE_MAX};
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uint32_t app_state_{0};
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uint8_t app_state_{0};
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Component *current_component_{nullptr};
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uint32_t loop_component_start_time_{0};
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@ -30,15 +30,17 @@ const float LATE = -100.0f;
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} // namespace setup_priority
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const uint32_t COMPONENT_STATE_MASK = 0xFF;
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const uint32_t COMPONENT_STATE_CONSTRUCTION = 0x00;
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const uint32_t COMPONENT_STATE_SETUP = 0x01;
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const uint32_t COMPONENT_STATE_LOOP = 0x02;
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const uint32_t COMPONENT_STATE_FAILED = 0x03;
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const uint32_t STATUS_LED_MASK = 0xFF00;
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const uint32_t STATUS_LED_OK = 0x0000;
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const uint32_t STATUS_LED_WARNING = 0x0100;
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const uint32_t STATUS_LED_ERROR = 0x0200;
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// Component state uses bits 0-1 (4 states)
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const uint8_t COMPONENT_STATE_MASK = 0x03;
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const uint8_t COMPONENT_STATE_CONSTRUCTION = 0x00;
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const uint8_t COMPONENT_STATE_SETUP = 0x01;
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const uint8_t COMPONENT_STATE_LOOP = 0x02;
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const uint8_t COMPONENT_STATE_FAILED = 0x03;
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// Status LED uses bits 2-3
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const uint8_t STATUS_LED_MASK = 0x0C;
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const uint8_t STATUS_LED_OK = 0x00;
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const uint8_t STATUS_LED_WARNING = 0x04; // Bit 2
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const uint8_t STATUS_LED_ERROR = 0x08; // Bit 3
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const uint16_t WARN_IF_BLOCKING_OVER_MS = 50U; ///< Initial blocking time allowed without warning
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const uint16_t WARN_IF_BLOCKING_INCREMENT_MS = 10U; ///< How long the blocking time must be larger to warn again
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@ -88,9 +90,9 @@ void Component::call_dump_config() {
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}
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}
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uint32_t Component::get_component_state() const { return this->component_state_; }
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uint8_t Component::get_component_state() const { return this->component_state_; }
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void Component::call() {
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uint32_t state = this->component_state_ & COMPONENT_STATE_MASK;
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uint8_t state = this->component_state_ & COMPONENT_STATE_MASK;
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switch (state) {
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case COMPONENT_STATE_CONSTRUCTION:
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// State Construction: Call setup and set state to setup
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@ -139,6 +141,18 @@ void Component::mark_failed() {
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this->component_state_ |= COMPONENT_STATE_FAILED;
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this->status_set_error();
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}
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void Component::reset_to_construction_state() {
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if ((this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_FAILED) {
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ESP_LOGI(TAG, "Component %s is being reset to construction state.", this->get_component_source());
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this->component_state_ &= ~COMPONENT_STATE_MASK;
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this->component_state_ |= COMPONENT_STATE_CONSTRUCTION;
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// Clear error status when resetting
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this->status_clear_error();
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}
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}
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bool Component::is_in_loop_state() const {
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return (this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_LOOP;
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}
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void Component::defer(std::function<void()> &&f) { // NOLINT
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App.scheduler.set_timeout(this, "", 0, std::move(f));
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}
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@ -53,15 +53,15 @@ static const uint32_t SCHEDULER_DONT_RUN = 4294967295UL;
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ESP_LOGCONFIG(TAG, " Update Interval: %.1fs", this->get_update_interval() / 1000.0f); \
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}
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extern const uint32_t COMPONENT_STATE_MASK;
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extern const uint32_t COMPONENT_STATE_CONSTRUCTION;
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extern const uint32_t COMPONENT_STATE_SETUP;
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extern const uint32_t COMPONENT_STATE_LOOP;
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extern const uint32_t COMPONENT_STATE_FAILED;
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extern const uint32_t STATUS_LED_MASK;
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extern const uint32_t STATUS_LED_OK;
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extern const uint32_t STATUS_LED_WARNING;
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extern const uint32_t STATUS_LED_ERROR;
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extern const uint8_t COMPONENT_STATE_MASK;
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extern const uint8_t COMPONENT_STATE_CONSTRUCTION;
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extern const uint8_t COMPONENT_STATE_SETUP;
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extern const uint8_t COMPONENT_STATE_LOOP;
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extern const uint8_t COMPONENT_STATE_FAILED;
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extern const uint8_t STATUS_LED_MASK;
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extern const uint8_t STATUS_LED_OK;
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extern const uint8_t STATUS_LED_WARNING;
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extern const uint8_t STATUS_LED_ERROR;
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enum class RetryResult { DONE, RETRY };
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@ -123,7 +123,19 @@ class Component {
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*/
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virtual void on_powerdown() {}
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uint32_t get_component_state() const;
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uint8_t get_component_state() const;
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/** Reset this component back to the construction state to allow setup to run again.
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*
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* This can be used by components that have recoverable failures to attempt setup again.
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*/
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void reset_to_construction_state();
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/** Check if this component has completed setup and is in the loop state.
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*
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* @return True if in loop state, false otherwise.
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*/
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bool is_in_loop_state() const;
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/** Mark this component as failed. Any future timeouts/intervals/setup/loop will no longer be called.
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*
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@ -298,7 +310,12 @@ class Component {
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/// Cancel a defer callback using the specified name, name must not be empty.
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bool cancel_defer(const std::string &name); // NOLINT
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uint32_t component_state_{0x0000}; ///< State of this component.
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/// State of this component - each bit has a purpose:
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/// Bits 0-1: Component state (0x00=CONSTRUCTION, 0x01=SETUP, 0x02=LOOP, 0x03=FAILED)
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/// Bit 2: STATUS_LED_WARNING
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/// Bit 3: STATUS_LED_ERROR
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/// Bits 4-7: Unused - reserved for future expansion (50% of the bits are free)
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uint8_t component_state_{0x00};
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float setup_priority_override_{NAN};
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const char *component_source_{nullptr};
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uint16_t warn_if_blocking_over_{WARN_IF_BLOCKING_OVER_MS}; ///< Warn if blocked for this many ms (max 65.5s)
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