home-assistant-core/homeassistant/components/zwave/node_entity.py

382 lines
12 KiB
Python

"""Entity class that represents Z-Wave node."""
# pylint: disable=import-error
# pylint: disable=import-outside-toplevel
from itertools import count
from homeassistant.const import (
ATTR_BATTERY_LEVEL,
ATTR_ENTITY_ID,
ATTR_VIA_DEVICE,
ATTR_WAKEUP,
)
from homeassistant.core import callback
from homeassistant.helpers.device_registry import async_get_registry as get_dev_reg
from homeassistant.helpers.entity import DeviceInfo, Entity
from homeassistant.helpers.entity_registry import async_get_registry
from .const import (
ATTR_BASIC_LEVEL,
ATTR_NODE_ID,
ATTR_SCENE_DATA,
ATTR_SCENE_ID,
COMMAND_CLASS_CENTRAL_SCENE,
COMMAND_CLASS_VERSION,
COMMAND_CLASS_WAKE_UP,
DOMAIN,
EVENT_NODE_EVENT,
EVENT_SCENE_ACTIVATED,
)
from .util import is_node_parsed, node_device_id_and_name, node_name
ATTR_QUERY_STAGE = "query_stage"
ATTR_AWAKE = "is_awake"
ATTR_READY = "is_ready"
ATTR_FAILED = "is_failed"
ATTR_PRODUCT_NAME = "product_name"
ATTR_MANUFACTURER_NAME = "manufacturer_name"
ATTR_NODE_NAME = "node_name"
ATTR_APPLICATION_VERSION = "application_version"
STAGE_COMPLETE = "Complete"
_REQUIRED_ATTRIBUTES = [
ATTR_QUERY_STAGE,
ATTR_AWAKE,
ATTR_READY,
ATTR_FAILED,
"is_info_received",
"max_baud_rate",
"is_zwave_plus",
]
_OPTIONAL_ATTRIBUTES = ["capabilities", "neighbors", "location"]
_COMM_ATTRIBUTES = [
"sentCnt",
"sentFailed",
"retries",
"receivedCnt",
"receivedDups",
"receivedUnsolicited",
"sentTS",
"receivedTS",
"lastRequestRTT",
"averageRequestRTT",
"lastResponseRTT",
"averageResponseRTT",
]
ATTRIBUTES = _REQUIRED_ATTRIBUTES + _OPTIONAL_ATTRIBUTES
class ZWaveBaseEntity(Entity):
"""Base class for Z-Wave Node and Value entities."""
def __init__(self):
"""Initialize the base Z-Wave class."""
self._update_scheduled = False
def maybe_schedule_update(self):
"""Maybe schedule state update.
If value changed after device was created but before setup_platform
was called - skip updating state.
"""
if self.hass and not self._update_scheduled:
self.hass.add_job(self._schedule_update)
@callback
def _schedule_update(self):
"""Schedule delayed update."""
if self._update_scheduled:
return
@callback
def do_update():
"""Really update."""
self.async_write_ha_state()
self._update_scheduled = False
self._update_scheduled = True
self.hass.loop.call_later(0.1, do_update)
def try_remove_and_add(self):
"""Remove this entity and add it back."""
async def _async_remove_and_add():
await self.async_remove(force_remove=True)
self.entity_id = None
await self.platform.async_add_entities([self])
if self.hass and self.platform:
self.hass.add_job(_async_remove_and_add)
async def node_removed(self):
"""Call when a node is removed from the Z-Wave network."""
await self.async_remove(force_remove=True)
registry = await async_get_registry(self.hass)
if self.entity_id not in registry.entities:
return
registry.async_remove(self.entity_id)
class ZWaveNodeEntity(ZWaveBaseEntity):
"""Representation of a Z-Wave node."""
def __init__(self, node, network):
"""Initialize node."""
super().__init__()
from openzwave.network import ZWaveNetwork
from pydispatch import dispatcher
self._network = network
self.node = node
self.node_id = self.node.node_id
self._name = node_name(self.node)
self._product_name = node.product_name
self._manufacturer_name = node.manufacturer_name
self._unique_id = self._compute_unique_id()
self._application_version = None
self._attributes = {}
self.wakeup_interval = None
self.location = None
self.battery_level = None
dispatcher.connect(
self.network_node_value_added, ZWaveNetwork.SIGNAL_VALUE_ADDED
)
dispatcher.connect(self.network_node_changed, ZWaveNetwork.SIGNAL_VALUE_CHANGED)
dispatcher.connect(self.network_node_changed, ZWaveNetwork.SIGNAL_NODE)
dispatcher.connect(self.network_node_changed, ZWaveNetwork.SIGNAL_NOTIFICATION)
dispatcher.connect(self.network_node_event, ZWaveNetwork.SIGNAL_NODE_EVENT)
dispatcher.connect(
self.network_scene_activated, ZWaveNetwork.SIGNAL_SCENE_EVENT
)
@property
def unique_id(self):
"""Return unique ID of Z-wave node."""
return self._unique_id
@property
def device_info(self) -> DeviceInfo:
"""Return device information."""
identifier, name = node_device_id_and_name(self.node)
info = DeviceInfo(
identifiers={identifier},
manufacturer=self.node.manufacturer_name,
model=self.node.product_name,
name=name,
)
if self.node_id > 1:
info[ATTR_VIA_DEVICE] = (DOMAIN, 1)
return info
def maybe_update_application_version(self, value):
"""Update application version if value is a Command Class Version, Application Value."""
if (
value
and value.command_class == COMMAND_CLASS_VERSION
and value.label == "Application Version"
):
self._application_version = value.data
def network_node_value_added(self, node=None, value=None, args=None):
"""Handle a added value to a none on the network."""
if node and node.node_id != self.node_id:
return
if args is not None and "nodeId" in args and args["nodeId"] != self.node_id:
return
self.maybe_update_application_version(value)
def network_node_changed(self, node=None, value=None, args=None):
"""Handle a changed node on the network."""
if node and node.node_id != self.node_id:
return
if args is not None and "nodeId" in args and args["nodeId"] != self.node_id:
return
# Process central scene activation
if value is not None and value.command_class == COMMAND_CLASS_CENTRAL_SCENE:
self.central_scene_activated(value.index, value.data)
self.maybe_update_application_version(value)
self.node_changed()
def get_node_statistics(self):
"""Retrieve statistics from the node."""
return self._network.manager.getNodeStatistics(
self._network.home_id, self.node_id
)
def node_changed(self):
"""Update node properties."""
attributes = {}
stats = self.get_node_statistics()
for attr in ATTRIBUTES:
value = getattr(self.node, attr)
if attr in _REQUIRED_ATTRIBUTES or value:
attributes[attr] = value
for attr in _COMM_ATTRIBUTES:
attributes[attr] = stats[attr]
if self.node.can_wake_up():
for value in self.node.get_values(COMMAND_CLASS_WAKE_UP).values():
if value.index != 0:
continue
self.wakeup_interval = value.data
break
else:
self.wakeup_interval = None
self.battery_level = self.node.get_battery_level()
self._product_name = self.node.product_name
self._manufacturer_name = self.node.manufacturer_name
self._name = node_name(self.node)
self._attributes = attributes
if not self._unique_id:
self._unique_id = self._compute_unique_id()
if self._unique_id:
# Node info parsed. Remove and re-add
self.try_remove_and_add()
self.maybe_schedule_update()
async def node_renamed(self, update_ids=False):
"""Rename the node and update any IDs."""
identifier, self._name = node_device_id_and_name(self.node)
# Set the name in the devices. If they're customised
# the customisation will not be stored as name and will stick.
dev_reg = await get_dev_reg(self.hass)
device = dev_reg.async_get_device(identifiers={identifier})
dev_reg.async_update_device(device.id, name=self._name)
# update sub-devices too
for i in count(2):
identifier, new_name = node_device_id_and_name(self.node, i)
device = dev_reg.async_get_device(identifiers={identifier})
if not device:
break
dev_reg.async_update_device(device.id, name=new_name)
# Update entity ID.
if update_ids:
ent_reg = await async_get_registry(self.hass)
new_entity_id = ent_reg.async_generate_entity_id(
DOMAIN, self._name, self.platform.entities.keys() - {self.entity_id}
)
if new_entity_id != self.entity_id:
# Don't change the name attribute, it will be None unless
# customised and if it's been customised, keep the
# customisation.
ent_reg.async_update_entity(self.entity_id, new_entity_id=new_entity_id)
return
# else for the above two ifs, update if not using update_entity
self.async_write_ha_state()
def network_node_event(self, node, value):
"""Handle a node activated event on the network."""
if node.node_id == self.node.node_id:
self.node_event(value)
def node_event(self, value):
"""Handle a node activated event for this node."""
if self.hass is None:
return
self.hass.bus.fire(
EVENT_NODE_EVENT,
{
ATTR_ENTITY_ID: self.entity_id,
ATTR_NODE_ID: self.node.node_id,
ATTR_BASIC_LEVEL: value,
},
)
def network_scene_activated(self, node, scene_id):
"""Handle a scene activated event on the network."""
if node.node_id == self.node.node_id:
self.scene_activated(scene_id)
def scene_activated(self, scene_id):
"""Handle an activated scene for this node."""
if self.hass is None:
return
self.hass.bus.fire(
EVENT_SCENE_ACTIVATED,
{
ATTR_ENTITY_ID: self.entity_id,
ATTR_NODE_ID: self.node.node_id,
ATTR_SCENE_ID: scene_id,
},
)
def central_scene_activated(self, scene_id, scene_data):
"""Handle an activated central scene for this node."""
if self.hass is None:
return
self.hass.bus.fire(
EVENT_SCENE_ACTIVATED,
{
ATTR_ENTITY_ID: self.entity_id,
ATTR_NODE_ID: self.node_id,
ATTR_SCENE_ID: scene_id,
ATTR_SCENE_DATA: scene_data,
},
)
@property
def state(self):
"""Return the state."""
if ATTR_READY not in self._attributes:
return None
if self._attributes[ATTR_FAILED]:
return "dead"
if self._attributes[ATTR_QUERY_STAGE] != "Complete":
return "initializing"
if not self._attributes[ATTR_AWAKE]:
return "sleeping"
if self._attributes[ATTR_READY]:
return "ready"
return None
@property
def should_poll(self):
"""No polling needed."""
return False
@property
def name(self):
"""Return the name of the device."""
return self._name
@property
def extra_state_attributes(self):
"""Return the device specific state attributes."""
attrs = {
ATTR_NODE_ID: self.node_id,
ATTR_NODE_NAME: self._name,
ATTR_MANUFACTURER_NAME: self._manufacturer_name,
ATTR_PRODUCT_NAME: self._product_name,
}
attrs.update(self._attributes)
if self.battery_level is not None:
attrs[ATTR_BATTERY_LEVEL] = self.battery_level
if self.wakeup_interval is not None:
attrs[ATTR_WAKEUP] = self.wakeup_interval
if self._application_version is not None:
attrs[ATTR_APPLICATION_VERSION] = self._application_version
return attrs
def _compute_unique_id(self):
if is_node_parsed(self.node) or self.node.is_ready:
return f"node-{self.node_id}"
return None