ESPHome/esphome/components/api/api_connection.h

208 lines
7.7 KiB
C++

#pragma once
#include "api_frame_helper.h"
#include "api_pb2.h"
#include "api_pb2_service.h"
#include "api_server.h"
#include "esphome/core/application.h"
#include "esphome/core/component.h"
namespace esphome {
namespace api {
class APIConnection : public APIServerConnection {
public:
APIConnection(std::unique_ptr<socket::Socket> socket, APIServer *parent);
virtual ~APIConnection() = default;
void start();
void loop();
bool send_list_info_done() {
ListEntitiesDoneResponse resp;
return this->send_list_entities_done_response(resp);
}
#ifdef USE_BINARY_SENSOR
bool send_binary_sensor_state(binary_sensor::BinarySensor *binary_sensor, bool state);
bool send_binary_sensor_info(binary_sensor::BinarySensor *binary_sensor);
#endif
#ifdef USE_COVER
bool send_cover_state(cover::Cover *cover);
bool send_cover_info(cover::Cover *cover);
void cover_command(const CoverCommandRequest &msg) override;
#endif
#ifdef USE_FAN
bool send_fan_state(fan::Fan *fan);
bool send_fan_info(fan::Fan *fan);
void fan_command(const FanCommandRequest &msg) override;
#endif
#ifdef USE_LIGHT
bool send_light_state(light::LightState *light);
bool send_light_info(light::LightState *light);
void light_command(const LightCommandRequest &msg) override;
#endif
#ifdef USE_SENSOR
bool send_sensor_state(sensor::Sensor *sensor, float state);
bool send_sensor_info(sensor::Sensor *sensor);
#endif
#ifdef USE_SWITCH
bool send_switch_state(switch_::Switch *a_switch, bool state);
bool send_switch_info(switch_::Switch *a_switch);
void switch_command(const SwitchCommandRequest &msg) override;
#endif
#ifdef USE_TEXT_SENSOR
bool send_text_sensor_state(text_sensor::TextSensor *text_sensor, std::string state);
bool send_text_sensor_info(text_sensor::TextSensor *text_sensor);
#endif
#ifdef USE_ESP32_CAMERA
void send_camera_state(std::shared_ptr<esp32_camera::CameraImage> image);
bool send_camera_info(esp32_camera::ESP32Camera *camera);
void camera_image(const CameraImageRequest &msg) override;
#endif
#ifdef USE_CLIMATE
bool send_climate_state(climate::Climate *climate);
bool send_climate_info(climate::Climate *climate);
void climate_command(const ClimateCommandRequest &msg) override;
#endif
#ifdef USE_NUMBER
bool send_number_state(number::Number *number, float state);
bool send_number_info(number::Number *number);
void number_command(const NumberCommandRequest &msg) override;
#endif
#ifdef USE_SELECT
bool send_select_state(select::Select *select, std::string state);
bool send_select_info(select::Select *select);
void select_command(const SelectCommandRequest &msg) override;
#endif
#ifdef USE_BUTTON
bool send_button_info(button::Button *button);
void button_command(const ButtonCommandRequest &msg) override;
#endif
#ifdef USE_LOCK
bool send_lock_state(lock::Lock *a_lock, lock::LockState state);
bool send_lock_info(lock::Lock *a_lock);
void lock_command(const LockCommandRequest &msg) override;
#endif
#ifdef USE_MEDIA_PLAYER
bool send_media_player_state(media_player::MediaPlayer *media_player);
bool send_media_player_info(media_player::MediaPlayer *media_player);
void media_player_command(const MediaPlayerCommandRequest &msg) override;
#endif
bool send_log_message(int level, const char *tag, const char *line);
void send_homeassistant_service_call(const HomeassistantServiceResponse &call) {
if (!this->service_call_subscription_)
return;
this->send_homeassistant_service_response(call);
}
#ifdef USE_BLUETOOTH_PROXY
bool send_bluetooth_le_advertisement(const BluetoothLEAdvertisementResponse &msg);
void bluetooth_device_request(const BluetoothDeviceRequest &msg) override;
void bluetooth_gatt_read(const BluetoothGATTReadRequest &msg) override;
void bluetooth_gatt_write(const BluetoothGATTWriteRequest &msg) override;
void bluetooth_gatt_read_descriptor(const BluetoothGATTReadDescriptorRequest &msg) override;
void bluetooth_gatt_write_descriptor(const BluetoothGATTWriteDescriptorRequest &msg) override;
void bluetooth_gatt_get_services(const BluetoothGATTGetServicesRequest &msg) override;
void bluetooth_gatt_notify(const BluetoothGATTNotifyRequest &msg) override;
BluetoothConnectionsFreeResponse subscribe_bluetooth_connections_free(
const SubscribeBluetoothConnectionsFreeRequest &msg) override;
#endif
#ifdef USE_HOMEASSISTANT_TIME
void send_time_request() {
GetTimeRequest req;
this->send_get_time_request(req);
}
#endif
void on_disconnect_response(const DisconnectResponse &value) override;
void on_ping_response(const PingResponse &value) override {
// we initiated ping
this->sent_ping_ = false;
}
void on_home_assistant_state_response(const HomeAssistantStateResponse &msg) override;
#ifdef USE_HOMEASSISTANT_TIME
void on_get_time_response(const GetTimeResponse &value) override;
#endif
HelloResponse hello(const HelloRequest &msg) override;
ConnectResponse connect(const ConnectRequest &msg) override;
DisconnectResponse disconnect(const DisconnectRequest &msg) override;
PingResponse ping(const PingRequest &msg) override { return {}; }
DeviceInfoResponse device_info(const DeviceInfoRequest &msg) override;
void list_entities(const ListEntitiesRequest &msg) override { this->list_entities_iterator_.begin(); }
void subscribe_states(const SubscribeStatesRequest &msg) override {
this->state_subscription_ = true;
this->initial_state_iterator_.begin();
}
void subscribe_logs(const SubscribeLogsRequest &msg) override {
this->log_subscription_ = msg.level;
if (msg.dump_config)
App.schedule_dump_config();
}
void subscribe_homeassistant_services(const SubscribeHomeassistantServicesRequest &msg) override {
this->service_call_subscription_ = true;
}
void subscribe_home_assistant_states(const SubscribeHomeAssistantStatesRequest &msg) override;
GetTimeResponse get_time(const GetTimeRequest &msg) override {
// TODO
return {};
}
void execute_service(const ExecuteServiceRequest &msg) override;
void subscribe_bluetooth_le_advertisements(const SubscribeBluetoothLEAdvertisementsRequest &msg) override {
this->bluetooth_le_advertisement_subscription_ = true;
}
bool is_authenticated() override { return this->connection_state_ == ConnectionState::AUTHENTICATED; }
bool is_connection_setup() override {
return this->connection_state_ == ConnectionState ::CONNECTED || this->is_authenticated();
}
void on_fatal_error() override;
void on_unauthenticated_access() override;
void on_no_setup_connection() override;
ProtoWriteBuffer create_buffer() override {
// FIXME: ensure no recursive writes can happen
this->proto_write_buffer_.clear();
return {&this->proto_write_buffer_};
}
bool send_buffer(ProtoWriteBuffer buffer, uint32_t message_type) override;
protected:
friend APIServer;
bool send_(const void *buf, size_t len, bool force);
enum class ConnectionState {
WAITING_FOR_HELLO,
CONNECTED,
AUTHENTICATED,
} connection_state_{ConnectionState::WAITING_FOR_HELLO};
bool remove_{false};
// Buffer used to encode proto messages
// Re-use to prevent allocations
std::vector<uint8_t> proto_write_buffer_;
std::unique_ptr<APIFrameHelper> helper_;
std::string client_info_;
uint32_t client_api_version_major_{0};
uint32_t client_api_version_minor_{0};
#ifdef USE_ESP32_CAMERA
esp32_camera::CameraImageReader image_reader_;
#endif
bool state_subscription_{false};
int log_subscription_{ESPHOME_LOG_LEVEL_NONE};
uint32_t last_traffic_;
bool sent_ping_{false};
bool service_call_subscription_{false};
bool bluetooth_le_advertisement_subscription_{false};
bool next_close_ = false;
APIServer *parent_;
InitialStateIterator initial_state_iterator_;
ListEntitiesIterator list_entities_iterator_;
int state_subs_at_ = -1;
};
} // namespace api
} // namespace esphome