ESPHome/esphome/components/thermostat/thermostat_climate.h

460 lines
20 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/automation.h"
#include "esphome/components/climate/climate.h"
#include "esphome/components/sensor/sensor.h"
#include <map>
namespace esphome {
namespace thermostat {
enum ThermostatClimateTimerIndex : size_t {
TIMER_COOLING_MAX_RUN_TIME = 0,
TIMER_COOLING_OFF = 1,
TIMER_COOLING_ON = 2,
TIMER_FAN_MODE = 3,
TIMER_FANNING_OFF = 4,
TIMER_FANNING_ON = 5,
TIMER_HEATING_MAX_RUN_TIME = 6,
TIMER_HEATING_OFF = 7,
TIMER_HEATING_ON = 8,
TIMER_IDLE_ON = 9,
};
enum OnBootRestoreFrom : size_t { MEMORY = 0, DEFAULT_PRESET = 1 };
struct ThermostatClimateTimer {
const std::string name;
bool active;
uint32_t time;
std::function<void()> func;
};
struct ThermostatClimateTargetTempConfig {
public:
ThermostatClimateTargetTempConfig();
ThermostatClimateTargetTempConfig(float default_temperature);
ThermostatClimateTargetTempConfig(float default_temperature_low, float default_temperature_high);
void set_fan_mode(climate::ClimateFanMode fan_mode) { this->fan_mode_ = fan_mode; }
void set_swing_mode(climate::ClimateSwingMode swing_mode) { this->swing_mode_ = swing_mode; }
void set_mode(climate::ClimateMode mode) { this->mode_ = mode; }
float default_temperature{NAN};
float default_temperature_low{NAN};
float default_temperature_high{NAN};
float cool_deadband_{NAN};
float cool_overrun_{NAN};
float heat_deadband_{NAN};
float heat_overrun_{NAN};
optional<climate::ClimateFanMode> fan_mode_{};
optional<climate::ClimateSwingMode> swing_mode_{};
optional<climate::ClimateMode> mode_{};
};
class ThermostatClimate : public climate::Climate, public Component {
public:
ThermostatClimate();
void setup() override;
void dump_config() override;
void set_default_preset(const std::string &custom_preset);
void set_default_preset(climate::ClimatePreset preset);
void set_on_boot_restore_from(thermostat::OnBootRestoreFrom on_boot_restore_from);
void set_set_point_minimum_differential(float differential);
void set_cool_deadband(float deadband);
void set_cool_overrun(float overrun);
void set_heat_deadband(float deadband);
void set_heat_overrun(float overrun);
void set_supplemental_cool_delta(float delta);
void set_supplemental_heat_delta(float delta);
void set_cooling_maximum_run_time_in_sec(uint32_t time);
void set_heating_maximum_run_time_in_sec(uint32_t time);
void set_cooling_minimum_off_time_in_sec(uint32_t time);
void set_cooling_minimum_run_time_in_sec(uint32_t time);
void set_fan_mode_minimum_switching_time_in_sec(uint32_t time);
void set_fanning_minimum_off_time_in_sec(uint32_t time);
void set_fanning_minimum_run_time_in_sec(uint32_t time);
void set_heating_minimum_off_time_in_sec(uint32_t time);
void set_heating_minimum_run_time_in_sec(uint32_t time);
void set_idle_minimum_time_in_sec(uint32_t time);
void set_sensor(sensor::Sensor *sensor);
void set_use_startup_delay(bool use_startup_delay);
void set_supports_auto(bool supports_auto);
void set_supports_heat_cool(bool supports_heat_cool);
void set_supports_cool(bool supports_cool);
void set_supports_dry(bool supports_dry);
void set_supports_fan_only(bool supports_fan_only);
void set_supports_fan_only_action_uses_fan_mode_timer(bool fan_only_action_uses_fan_mode_timer);
void set_supports_fan_only_cooling(bool supports_fan_only_cooling);
void set_supports_fan_with_cooling(bool supports_fan_with_cooling);
void set_supports_fan_with_heating(bool supports_fan_with_heating);
void set_supports_heat(bool supports_heat);
void set_supports_fan_mode_on(bool supports_fan_mode_on);
void set_supports_fan_mode_off(bool supports_fan_mode_off);
void set_supports_fan_mode_auto(bool supports_fan_mode_auto);
void set_supports_fan_mode_low(bool supports_fan_mode_low);
void set_supports_fan_mode_medium(bool supports_fan_mode_medium);
void set_supports_fan_mode_high(bool supports_fan_mode_high);
void set_supports_fan_mode_middle(bool supports_fan_mode_middle);
void set_supports_fan_mode_focus(bool supports_fan_mode_focus);
void set_supports_fan_mode_diffuse(bool supports_fan_mode_diffuse);
void set_supports_swing_mode_both(bool supports_swing_mode_both);
void set_supports_swing_mode_horizontal(bool supports_swing_mode_horizontal);
void set_supports_swing_mode_off(bool supports_swing_mode_off);
void set_supports_swing_mode_vertical(bool supports_swing_mode_vertical);
void set_supports_two_points(bool supports_two_points);
void set_preset_config(climate::ClimatePreset preset, const ThermostatClimateTargetTempConfig &config);
void set_custom_preset_config(const std::string &name, const ThermostatClimateTargetTempConfig &config);
Trigger<> *get_cool_action_trigger() const;
Trigger<> *get_supplemental_cool_action_trigger() const;
Trigger<> *get_dry_action_trigger() const;
Trigger<> *get_fan_only_action_trigger() const;
Trigger<> *get_heat_action_trigger() const;
Trigger<> *get_supplemental_heat_action_trigger() const;
Trigger<> *get_idle_action_trigger() const;
Trigger<> *get_auto_mode_trigger() const;
Trigger<> *get_cool_mode_trigger() const;
Trigger<> *get_dry_mode_trigger() const;
Trigger<> *get_fan_only_mode_trigger() const;
Trigger<> *get_heat_mode_trigger() const;
Trigger<> *get_off_mode_trigger() const;
Trigger<> *get_fan_mode_on_trigger() const;
Trigger<> *get_fan_mode_off_trigger() const;
Trigger<> *get_fan_mode_auto_trigger() const;
Trigger<> *get_fan_mode_low_trigger() const;
Trigger<> *get_fan_mode_medium_trigger() const;
Trigger<> *get_fan_mode_high_trigger() const;
Trigger<> *get_fan_mode_middle_trigger() const;
Trigger<> *get_fan_mode_focus_trigger() const;
Trigger<> *get_fan_mode_diffuse_trigger() const;
Trigger<> *get_swing_mode_both_trigger() const;
Trigger<> *get_swing_mode_horizontal_trigger() const;
Trigger<> *get_swing_mode_off_trigger() const;
Trigger<> *get_swing_mode_vertical_trigger() const;
Trigger<> *get_temperature_change_trigger() const;
Trigger<> *get_preset_change_trigger() const;
/// Get current hysteresis values
float cool_deadband();
float cool_overrun();
float heat_deadband();
float heat_overrun();
/// Call triggers based on updated climate states (modes/actions)
void refresh();
/// Returns true if a climate action/fan mode transition is being delayed
bool climate_action_change_delayed();
bool fan_mode_change_delayed();
/// Returns the climate action that is being delayed (check climate_action_change_delayed(), first!)
climate::ClimateAction delayed_climate_action();
/// Returns the fan mode that is locked in (check fan_mode_change_delayed(), first!)
climate::ClimateFanMode locked_fan_mode();
/// Set point and hysteresis validation
bool hysteresis_valid(); // returns true if valid
void validate_target_temperature();
void validate_target_temperatures();
void validate_target_temperature_low();
void validate_target_temperature_high();
protected:
/// Override control to change settings of the climate device.
void control(const climate::ClimateCall &call) override;
/// Change to a provided preset setting; will reset temperature, mode, fan, and swing modes accordingly
void change_preset_(climate::ClimatePreset preset);
/// Change to a provided custom preset setting; will reset temperature, mode, fan, and swing modes accordingly
void change_custom_preset_(const std::string &custom_preset);
/// Applies the temperature, mode, fan, and swing modes of the provided config.
/// This is agnostic of custom vs built in preset
void change_preset_internal_(const ThermostatClimateTargetTempConfig &config);
/// Return the traits of this controller.
climate::ClimateTraits traits() override;
/// Re-compute the required action of this climate controller.
climate::ClimateAction compute_action_(bool ignore_timers = false);
climate::ClimateAction compute_supplemental_action_();
/// Switch the climate device to the given climate action.
void switch_to_action_(climate::ClimateAction action, bool publish_state = true);
void switch_to_supplemental_action_(climate::ClimateAction action);
void trigger_supplemental_action_();
/// Switch the climate device to the given climate fan mode.
void switch_to_fan_mode_(climate::ClimateFanMode fan_mode, bool publish_state = true);
/// Switch the climate device to the given climate mode.
void switch_to_mode_(climate::ClimateMode mode, bool publish_state = true);
/// Switch the climate device to the given climate swing mode.
void switch_to_swing_mode_(climate::ClimateSwingMode swing_mode, bool publish_state = true);
/// Check if the temperature change trigger should be called.
void check_temperature_change_trigger_();
/// Is the action ready to be called? Returns true if so
bool idle_action_ready_();
bool cooling_action_ready_();
bool drying_action_ready_();
bool fan_mode_ready_();
bool fanning_action_ready_();
bool heating_action_ready_();
/// Start/cancel/get status of climate action timer
void start_timer_(ThermostatClimateTimerIndex timer_index);
bool cancel_timer_(ThermostatClimateTimerIndex timer_index);
bool timer_active_(ThermostatClimateTimerIndex timer_index);
uint32_t timer_duration_(ThermostatClimateTimerIndex timer_index);
std::function<void()> timer_cbf_(ThermostatClimateTimerIndex timer_index);
/// set_timeout() callbacks for various actions (see above)
void cooling_max_run_time_timer_callback_();
void cooling_off_timer_callback_();
void cooling_on_timer_callback_();
void fan_mode_timer_callback_();
void fanning_off_timer_callback_();
void fanning_on_timer_callback_();
void heating_max_run_time_timer_callback_();
void heating_off_timer_callback_();
void heating_on_timer_callback_();
void idle_on_timer_callback_();
/// Check if cooling/fanning/heating actions are required; returns true if so
bool cooling_required_();
bool fanning_required_();
bool heating_required_();
bool supplemental_cooling_required_();
bool supplemental_heating_required_();
void dump_preset_config_(const char *preset_name, const ThermostatClimateTargetTempConfig &config,
bool is_default_preset);
/// The sensor used for getting the current temperature
sensor::Sensor *sensor_{nullptr};
/// Whether the controller supports auto/cooling/drying/fanning/heating.
///
/// A false value for any given attribute means that the controller has no such action
/// (for example a thermostat, where only heating and not-heating is possible).
bool supports_auto_{false};
bool supports_heat_cool_{false};
bool supports_cool_{false};
bool supports_dry_{false};
bool supports_fan_only_{false};
bool supports_heat_{false};
/// Special flag -- enables fan_modes to share timer with fan_only climate action
bool supports_fan_only_action_uses_fan_mode_timer_{false};
/// Special flag -- enables fan to be switched based on target_temperature_high
bool supports_fan_only_cooling_{false};
/// Special flags -- enables fan_only action to be called with cooling/heating actions
bool supports_fan_with_cooling_{false};
bool supports_fan_with_heating_{false};
/// Whether the controller supports turning on or off just the fan.
///
/// A false value for either attribute means that the controller has no fan on/off action
/// (for example a thermostat, where independent control of the fan is not possible).
bool supports_fan_mode_on_{false};
bool supports_fan_mode_off_{false};
/// Whether the controller supports fan auto mode.
///
/// A false value for this attribute means that the controller has no fan-auto action
/// (for example a thermostat, where independent control of the fan is not possible).
bool supports_fan_mode_auto_{false};
/// Whether the controller supports various fan speeds and/or positions.
///
/// A false value for any given attribute means that the controller has no such fan action.
bool supports_fan_mode_low_{false};
bool supports_fan_mode_medium_{false};
bool supports_fan_mode_high_{false};
bool supports_fan_mode_middle_{false};
bool supports_fan_mode_focus_{false};
bool supports_fan_mode_diffuse_{false};
/// Whether the controller supports various swing modes.
///
/// A false value for any given attribute means that the controller has no such swing mode.
bool supports_swing_mode_both_{false};
bool supports_swing_mode_off_{false};
bool supports_swing_mode_horizontal_{false};
bool supports_swing_mode_vertical_{false};
/// Whether the controller supports two set points
///
/// A false value means that the controller has no such support.
bool supports_two_points_{false};
/// Flags indicating if maximum allowable run time was exceeded
bool cooling_max_runtime_exceeded_{false};
bool heating_max_runtime_exceeded_{false};
/// Used to start "off" delay timers at boot
bool use_startup_delay_{false};
/// setup_complete_ blocks modifying/resetting the temps immediately after boot
bool setup_complete_{false};
/// The trigger to call when the controller should switch to cooling action/mode.
///
/// A null value for this attribute means that the controller has no cooling action
/// For example electric heat, where only heating (power on) and not-heating
/// (power off) is possible.
Trigger<> *cool_action_trigger_{nullptr};
Trigger<> *supplemental_cool_action_trigger_{nullptr};
Trigger<> *cool_mode_trigger_{nullptr};
/// The trigger to call when the controller should switch to dry (dehumidification) mode.
///
/// In dry mode, the controller is assumed to have both heating and cooling disabled,
/// although the system may use its cooling mechanism to achieve drying.
Trigger<> *dry_action_trigger_{nullptr};
Trigger<> *dry_mode_trigger_{nullptr};
/// The trigger to call when the controller should switch to heating action/mode.
///
/// A null value for this attribute means that the controller has no heating action
/// For example window blinds, where only cooling (blinds closed) and not-cooling
/// (blinds open) is possible.
Trigger<> *heat_action_trigger_{nullptr};
Trigger<> *supplemental_heat_action_trigger_{nullptr};
Trigger<> *heat_mode_trigger_{nullptr};
/// The trigger to call when the controller should switch to auto mode.
///
/// In auto mode, the controller will enable heating/cooling as necessary and switch
/// to idle when the temperature is within the thresholds/set points.
Trigger<> *auto_mode_trigger_{nullptr};
/// The trigger to call when the controller should switch to idle action/off mode.
///
/// In these actions/modes, the controller is assumed to have both heating and cooling disabled.
Trigger<> *idle_action_trigger_{nullptr};
Trigger<> *off_mode_trigger_{nullptr};
/// The trigger to call when the controller should switch to fan-only action/mode.
///
/// In fan-only mode, the controller is assumed to have both heating and cooling disabled.
/// The system should activate the fan only.
Trigger<> *fan_only_action_trigger_{nullptr};
Trigger<> *fan_only_mode_trigger_{nullptr};
/// The trigger to call when the controller should switch on the fan.
Trigger<> *fan_mode_on_trigger_{nullptr};
/// The trigger to call when the controller should switch off the fan.
Trigger<> *fan_mode_off_trigger_{nullptr};
/// The trigger to call when the controller should switch the fan to "auto" mode.
Trigger<> *fan_mode_auto_trigger_{nullptr};
/// The trigger to call when the controller should switch the fan to "low" speed.
Trigger<> *fan_mode_low_trigger_{nullptr};
/// The trigger to call when the controller should switch the fan to "medium" speed.
Trigger<> *fan_mode_medium_trigger_{nullptr};
/// The trigger to call when the controller should switch the fan to "high" speed.
Trigger<> *fan_mode_high_trigger_{nullptr};
/// The trigger to call when the controller should switch the fan to "middle" position.
Trigger<> *fan_mode_middle_trigger_{nullptr};
/// The trigger to call when the controller should switch the fan to "focus" position.
Trigger<> *fan_mode_focus_trigger_{nullptr};
/// The trigger to call when the controller should switch the fan to "diffuse" position.
Trigger<> *fan_mode_diffuse_trigger_{nullptr};
/// The trigger to call when the controller should switch the swing mode to "both".
Trigger<> *swing_mode_both_trigger_{nullptr};
/// The trigger to call when the controller should switch the swing mode to "off".
Trigger<> *swing_mode_off_trigger_{nullptr};
/// The trigger to call when the controller should switch the swing mode to "horizontal".
Trigger<> *swing_mode_horizontal_trigger_{nullptr};
/// The trigger to call when the controller should switch the swing mode to "vertical".
Trigger<> *swing_mode_vertical_trigger_{nullptr};
/// The trigger to call when the target temperature(s) change(es).
Trigger<> *temperature_change_trigger_{nullptr};
/// The triggr to call when the preset mode changes
Trigger<> *preset_change_trigger_{nullptr};
/// A reference to the trigger that was previously active.
///
/// This is so that the previous trigger can be stopped before enabling a new one
/// for each climate category (mode, action, fan_mode, swing_mode).
Trigger<> *prev_action_trigger_{nullptr};
Trigger<> *prev_fan_mode_trigger_{nullptr};
Trigger<> *prev_mode_trigger_{nullptr};
Trigger<> *prev_swing_mode_trigger_{nullptr};
/// Store previously-known states
///
/// These are used to determine when a trigger/action needs to be called
climate::ClimateAction supplemental_action_{climate::CLIMATE_ACTION_OFF};
climate::ClimateFanMode prev_fan_mode_{climate::CLIMATE_FAN_ON};
climate::ClimateMode prev_mode_{climate::CLIMATE_MODE_OFF};
climate::ClimateSwingMode prev_swing_mode_{climate::CLIMATE_SWING_OFF};
/// Store previously-known temperatures
///
/// These are used to determine when the temperature change trigger/action needs to be called
float prev_target_temperature_{NAN};
float prev_target_temperature_low_{NAN};
float prev_target_temperature_high_{NAN};
/// Minimum differential required between set points
float set_point_minimum_differential_{0};
/// Hysteresis values used for computing climate actions
float cooling_deadband_{0};
float cooling_overrun_{0};
float heating_deadband_{0};
float heating_overrun_{0};
/// Maximum allowable temperature deltas before engauging supplemental cooling/heating actions
float supplemental_cool_delta_{0};
float supplemental_heat_delta_{0};
/// Minimum allowable duration in seconds for action timers
const uint8_t min_timer_duration_{1};
/// Climate action timers
std::vector<ThermostatClimateTimer> timer_{
{"cool_run", false, 0, std::bind(&ThermostatClimate::cooling_max_run_time_timer_callback_, this)},
{"cool_off", false, 0, std::bind(&ThermostatClimate::cooling_off_timer_callback_, this)},
{"cool_on", false, 0, std::bind(&ThermostatClimate::cooling_on_timer_callback_, this)},
{"fan_mode", false, 0, std::bind(&ThermostatClimate::fan_mode_timer_callback_, this)},
{"fan_off", false, 0, std::bind(&ThermostatClimate::fanning_off_timer_callback_, this)},
{"fan_on", false, 0, std::bind(&ThermostatClimate::fanning_on_timer_callback_, this)},
{"heat_run", false, 0, std::bind(&ThermostatClimate::heating_max_run_time_timer_callback_, this)},
{"heat_off", false, 0, std::bind(&ThermostatClimate::heating_off_timer_callback_, this)},
{"heat_on", false, 0, std::bind(&ThermostatClimate::heating_on_timer_callback_, this)},
{"idle_on", false, 0, std::bind(&ThermostatClimate::idle_on_timer_callback_, this)}};
/// The set of standard preset configurations this thermostat supports (Eg. AWAY, ECO, etc)
std::map<climate::ClimatePreset, ThermostatClimateTargetTempConfig> preset_config_{};
/// The set of custom preset configurations this thermostat supports (eg. "My Custom Preset")
std::map<std::string, ThermostatClimateTargetTempConfig> custom_preset_config_{};
/// Default standard preset to use on start up
climate::ClimatePreset default_preset_{};
/// Default custom preset to use on start up
std::string default_custom_preset_{};
/// If set to DEFAULT_PRESET then the default preset is always used. When MEMORY prior
/// state will attempt to be restored if possible
thermostat::OnBootRestoreFrom on_boot_restore_from_{thermostat::OnBootRestoreFrom::MEMORY};
};
} // namespace thermostat
} // namespace esphome