#pragma once

#include <string>
#include <vector>
#include "esphome/core/defines.h"
#include "esphome/core/preferences.h"
#include "esphome/core/component.h"
#include "esphome/core/helpers.h"
#include "esphome/core/scheduler.h"

#ifdef USE_BINARY_SENSOR
#include "esphome/components/binary_sensor/binary_sensor.h"
#endif
#ifdef USE_SENSOR
#include "esphome/components/sensor/sensor.h"
#endif
#ifdef USE_SWITCH
#include "esphome/components/switch/switch.h"
#endif
#ifdef USE_TEXT_SENSOR
#include "esphome/components/text_sensor/text_sensor.h"
#endif
#ifdef USE_FAN
#include "esphome/components/fan/fan_state.h"
#endif
#ifdef USE_CLIMATE
#include "esphome/components/climate/climate.h"
#endif
#ifdef USE_LIGHT
#include "esphome/components/light/light_state.h"
#endif
#ifdef USE_COVER
#include "esphome/components/cover/cover.h"
#endif

namespace esphome {

class Application {
 public:
  void pre_setup(const std::string &name, const char *compilation_time) {
    this->name_ = name;
    this->compilation_time_ = compilation_time;
    global_preferences.begin();
  }

#ifdef USE_BINARY_SENSOR
  void register_binary_sensor(binary_sensor::BinarySensor *binary_sensor) {
    this->binary_sensors_.push_back(binary_sensor);
  }
#endif

#ifdef USE_SENSOR
  void register_sensor(sensor::Sensor *sensor) { this->sensors_.push_back(sensor); }
#endif

#ifdef USE_SWITCH
  void register_switch(switch_::Switch *a_switch) { this->switches_.push_back(a_switch); }
#endif

#ifdef USE_TEXT_SENSOR
  void register_text_sensor(text_sensor::TextSensor *sensor) { this->text_sensors_.push_back(sensor); }
#endif

#ifdef USE_FAN
  void register_fan(fan::FanState *state) { this->fans_.push_back(state); }
#endif

#ifdef USE_COVER
  void register_cover(cover::Cover *cover) { this->covers_.push_back(cover); }
#endif

#ifdef USE_CLIMATE
  void register_climate(climate::Climate *climate) { this->climates_.push_back(climate); }
#endif

#ifdef USE_LIGHT
  void register_light(light::LightState *light) { this->lights_.push_back(light); }
#endif

  /// Register the component in this Application instance.
  template<class C> C *register_component(C *c) {
    static_assert(std::is_base_of<Component, C>::value, "Only Component subclasses can be registered");
    this->register_component_((Component *) c);
    return c;
  }

  /// Set up all the registered components. Call this at the end of your setup() function.
  void setup();

  /// Make a loop iteration. Call this in your loop() function.
  void loop();

  /// Get the name of this Application set by set_name().
  const std::string &get_name() const { return this->name_; }

  const std::string &get_compilation_time() const { return this->compilation_time_; }

  /** Set the target interval with which to run the loop() calls.
   * If the loop() method takes longer than the target interval, ESPHome won't
   * sleep in loop(), but if the time spent in loop() is small than the target, ESPHome
   * will delay at the end of the App.loop() method.
   *
   * This is done to conserve power: In most use-cases, high-speed loop() calls are not required
   * and degrade power consumption.
   *
   * Each component can request a high frequency loop execution by using the HighFrequencyLoopRequester
   * helper in helpers.h
   *
   * @param loop_interval The interval in milliseconds to run the core loop at. Defaults to 16 milliseconds.
   */
  void set_loop_interval(uint32_t loop_interval) { this->loop_interval_ = loop_interval; }

  void schedule_dump_config() { this->dump_config_at_ = 0; }

  void feed_wdt();

  void reboot();

  void safe_reboot();

  void run_safe_shutdown_hooks() {
    for (auto *comp : this->components_) {
      comp->on_safe_shutdown();
    }
    for (auto *comp : this->components_) {
      comp->on_shutdown();
    }
  }

  uint32_t get_app_state() const { return this->app_state_; }

#ifdef USE_BINARY_SENSOR
  const std::vector<binary_sensor::BinarySensor *> &get_binary_sensors() { return this->binary_sensors_; }
  binary_sensor::BinarySensor *get_binary_sensor_by_key(uint32_t key, bool include_internal = false) {
    for (auto *obj : this->binary_sensors_)
      if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
        return obj;
    return nullptr;
  }
#endif
#ifdef USE_SWITCH
  const std::vector<switch_::Switch *> &get_switches() { return this->switches_; }
  switch_::Switch *get_switch_by_key(uint32_t key, bool include_internal = false) {
    for (auto *obj : this->switches_)
      if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
        return obj;
    return nullptr;
  }
#endif
#ifdef USE_SENSOR
  const std::vector<sensor::Sensor *> &get_sensors() { return this->sensors_; }
  sensor::Sensor *get_sensor_by_key(uint32_t key, bool include_internal = false) {
    for (auto *obj : this->sensors_)
      if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
        return obj;
    return nullptr;
  }
#endif
#ifdef USE_TEXT_SENSOR
  const std::vector<text_sensor::TextSensor *> &get_text_sensors() { return this->text_sensors_; }
  text_sensor::TextSensor *get_text_sensor_by_key(uint32_t key, bool include_internal = false) {
    for (auto *obj : this->text_sensors_)
      if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
        return obj;
    return nullptr;
  }
#endif
#ifdef USE_FAN
  const std::vector<fan::FanState *> &get_fans() { return this->fans_; }
  fan::FanState *get_fan_by_key(uint32_t key, bool include_internal = false) {
    for (auto *obj : this->fans_)
      if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
        return obj;
    return nullptr;
  }
#endif
#ifdef USE_COVER
  const std::vector<cover::Cover *> &get_covers() { return this->covers_; }
  cover::Cover *get_cover_by_key(uint32_t key, bool include_internal = false) {
    for (auto *obj : this->covers_)
      if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
        return obj;
    return nullptr;
  }
#endif
#ifdef USE_LIGHT
  const std::vector<light::LightState *> &get_lights() { return this->lights_; }
  light::LightState *get_light_by_key(uint32_t key, bool include_internal = false) {
    for (auto *obj : this->lights_)
      if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
        return obj;
    return nullptr;
  }
#endif
#ifdef USE_CLIMATE
  const std::vector<climate::Climate *> &get_climates() { return this->climates_; }
  climate::Climate *get_climate_by_key(uint32_t key, bool include_internal = false) {
    for (auto *obj : this->climates_)
      if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
        return obj;
    return nullptr;
  }
#endif

  Scheduler scheduler;

 protected:
  friend Component;

  void register_component_(Component *comp);

  void calculate_looping_components_();

  std::vector<Component *> components_{};
  std::vector<Component *> looping_components_{};

#ifdef USE_BINARY_SENSOR
  std::vector<binary_sensor::BinarySensor *> binary_sensors_{};
#endif
#ifdef USE_SWITCH
  std::vector<switch_::Switch *> switches_{};
#endif
#ifdef USE_SENSOR
  std::vector<sensor::Sensor *> sensors_{};
#endif
#ifdef USE_TEXT_SENSOR
  std::vector<text_sensor::TextSensor *> text_sensors_{};
#endif
#ifdef USE_FAN
  std::vector<fan::FanState *> fans_{};
#endif
#ifdef USE_COVER
  std::vector<cover::Cover *> covers_{};
#endif
#ifdef USE_CLIMATE
  std::vector<climate::Climate *> climates_{};
#endif
#ifdef USE_LIGHT
  std::vector<light::LightState *> lights_{};
#endif

  std::string name_;
  std::string compilation_time_;
  uint32_t last_loop_{0};
  uint32_t loop_interval_{16};
  int dump_config_at_{-1};
  uint32_t app_state_{0};
};

/// Global storage of Application pointer - only one Application can exist.
extern Application App;

}  // namespace esphome
