games-emulation/pcsx2: update glslang comment + add bugref

ResourceLimits.h bit can (now) be solved and so isn't entirely
accurate, albeit requires work and unbundling will still increase
the maintenance burden over time as it's not that uncommon for
glslang to break its API.

Unless upstream actively tries to keep up with glslang, it may
be best kept left like that.

Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
This commit is contained in:
Ionen Wolkens 2023-02-02 17:05:47 -05:00
parent 6a45397e58
commit eda8d7d1fb
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3 changed files with 6 additions and 6 deletions

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@ -110,8 +110,8 @@ src_unpack() {
3rdparty/rapidyaml/rapidyaml/extern/c4core
3rdparty/rapidyaml/rapidyaml/ext/c4core/src/c4/ext/fast_float
# uses glslang's StandAlone/ResourceLimits.h unavailable with
# system's (also keep bundled vulkan-headers to be in sync)
# glslang can be troublesome to unbundle (bug #831217),
# also keep vulkan-headers to stay in sync
$(usev vulkan '
3rdparty/glslang/glslang
3rdparty/vulkan-headers')

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@ -96,8 +96,8 @@ src_unpack() {
3rdparty/rapidyaml/rapidyaml/extern/c4core
3rdparty/rapidyaml/rapidyaml/ext/c4core/src/c4/ext/fast_float
# uses glslang's StandAlone/ResourceLimits.h unavailable with
# system's (also keep bundled vulkan-headers to be in sync)
# glslang can be troublesome to unbundle (bug #831217),
# also keep vulkan-headers to stay in sync
$(usev vulkan '
3rdparty/glslang/glslang
3rdparty/vulkan-headers')

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@ -96,8 +96,8 @@ src_unpack() {
3rdparty/rapidyaml/rapidyaml/extern/c4core
3rdparty/rapidyaml/rapidyaml/ext/c4core/src/c4/ext/fast_float
# uses glslang's StandAlone/ResourceLimits.h unavailable with
# system's (also keep bundled vulkan-headers to be in sync)
# glslang can be troublesome to unbundle (bug #831217),
# also keep vulkan-headers to stay in sync
$(usev vulkan '
3rdparty/glslang/glslang
3rdparty/vulkan-headers')