games-emulation/pcsx2: update glslang comment + add bugref
ResourceLimits.h bit can (now) be solved and so isn't entirely accurate, albeit requires work and unbundling will still increase the maintenance burden over time as it's not that uncommon for glslang to break its API. Unless upstream actively tries to keep up with glslang, it may be best kept left like that. Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
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@ -110,8 +110,8 @@ src_unpack() {
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3rdparty/rapidyaml/rapidyaml/extern/c4core
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3rdparty/rapidyaml/rapidyaml/ext/c4core/src/c4/ext/fast_float
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# uses glslang's StandAlone/ResourceLimits.h unavailable with
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# system's (also keep bundled vulkan-headers to be in sync)
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# glslang can be troublesome to unbundle (bug #831217),
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# also keep vulkan-headers to stay in sync
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$(usev vulkan '
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3rdparty/glslang/glslang
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3rdparty/vulkan-headers')
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@ -96,8 +96,8 @@ src_unpack() {
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3rdparty/rapidyaml/rapidyaml/extern/c4core
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3rdparty/rapidyaml/rapidyaml/ext/c4core/src/c4/ext/fast_float
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# uses glslang's StandAlone/ResourceLimits.h unavailable with
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# system's (also keep bundled vulkan-headers to be in sync)
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# glslang can be troublesome to unbundle (bug #831217),
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# also keep vulkan-headers to stay in sync
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$(usev vulkan '
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3rdparty/glslang/glslang
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3rdparty/vulkan-headers')
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@ -96,8 +96,8 @@ src_unpack() {
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3rdparty/rapidyaml/rapidyaml/extern/c4core
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3rdparty/rapidyaml/rapidyaml/ext/c4core/src/c4/ext/fast_float
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# uses glslang's StandAlone/ResourceLimits.h unavailable with
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# system's (also keep bundled vulkan-headers to be in sync)
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# glslang can be troublesome to unbundle (bug #831217),
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# also keep vulkan-headers to stay in sync
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$(usev vulkan '
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3rdparty/glslang/glslang
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3rdparty/vulkan-headers')
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